

I didn't get done with my textures for the first crit, and apparently they don't look at them again until the spring, so this is something that will most likely get put off until Christmas break so I can focus on animation for the December crit. Anyway, here he is with his metal shader, and one detail render of the face with some color added (but not much yet).
That last one was from the farm, where I'm still having some problems, so here's a more accurate local render:

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